Description[]
This is a guide on how to put together a chapter page. All examples will be used from Prologue - Chapter 1, Chapter 2 and Chapter 5 and some Vignette stories.
Usage[]
Chapter pages use different templates, some are optional such as "Battle" or "Dialogue/Time" depending on the content of a chapter. You can check each template's own page and usage on the following links:
- Character dialogue
- Dialogue options
- Dialogue location
- Dialogue time
- Battle
- Twistune
- Chapter navigation
- Book navigation box
Beginning of the page[]
You can add templates by typing or copypasting them in source edit, or in visual edit, go to Insert > Add template, then search for them by template name.
First, start the page with adding {{DISPLAYTITLE:Chapter (number) • Chapter Title}} in source edit. This will change the displayed title of the page.
Then add the Chapter Navigation template.
In source edit, you can copy the syntax from its own page, and in visual edit, the values "next_chapter" and "previous_chapter" have to be filled out with simply the previous and following "Chapter (number)".
Location template[]
For the location setting, use the Dialogue/Location template.
In source edit, you can copy the syntax from its own page, and in visual edit, the value "1" has to be filled out with the name of the location. The value "2" is for the image and only has to be filled out if the location and the name of the image is different.
Use this template at the start of the chapter to set the location, and everytime there's a location change in the chapter.
Currently named & in use images can be found here: Background images
Example of code & how it displays on page:
{{Dialogue/Location|Courtyard|Courtyard (Night)}}

Dialogue template[]
For character dialouge, use the Dialogue template.
In source edit, you can copy the syntax from its own page and fill out the fields according to the game's content.
In visual edit, value "1" should be the characters's name, value "2" is the dialouge. If the dialogue is said by an npc (someone with no specific) character image, you can add the following values: "noimg" and "nolink" and put only the number "1" for both fields. If a character has an image, but the name displayed for them is different than their original one (see last example below), you can add the value "link" and fill out the field with [[Character Name|Displayed Name]]
Examples of code & how it displays on page:
{{Dialogue|???|I better hurry up and find that uniform before someone spots me...<br> Urgggh... This lid weights a ton!<br>Try this on for size! Mya-ha!|nolink=1|noimg=1}}
??? |
I better hurry up and find that uniform before someone spots me... Urgggh... This lid weights a ton! Try this on for size! Mya-ha! |
{{Dialogue|Crowley|Now, let us attend to your orientation.}}
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Now, let us attend to your orientation. |
{{Dialogue|Idia|Some headmage he is.|link=[[Idia Shroud|Voice from Tablet]]}}
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Some headmage he is. |
Dialogue options template[]
When there are dialogue options for MC, use the Dialogue/Options template.
In source edit, you can copy the syntax from its own page and fill out the fields according to the game's content.
In visual edit, value "1" is the first dialogue option and value "2" is the second dialogue option (optional to fill out). Value "3" and "4" will be explained below.
Examples of code & how it displays on page:
{{Dialogue/Options |First, just tell me one thing: Where am I? |First, just tell me one thing: Who are you?}}
First, just tell me one thing: Where am I? | First, just tell me one thing: Who are you? |
{{Dialogue/Options |I'm [MC]...}}
I'm [MC]... |
Some dialouge options will have different reactions/outcome segments following them. For those fill out the last two values of the template.
In visual edit, value "3" is the first reply option and value "4" is the second reply option. Because this is a template within template, please note that the fields have to be filled out with codes used in source edit. You can copypaste it from here (then fill out accordingly):
3: {{Dialogue|Character Name|First reply here}}
4: {{Dialogue|Character Name|Second reply here}}
Example of code & how it displays on page:
{{Dialogue/Options |Why are you so determined to go to this school? |Guards! Guaaaaaards! |{{Dialogue|Grim|Isn't it obvious?}} |{{Dialogue|Grim|Hey! No! Bad hum! BAD HUMAN!<br>Ain't you gonna ask what I'm doin' here? That's what you people do, right? Talk about feeling and stuff?<br>Just what kinda human are ya, anyway?<br>It wouldn't kill ya to listen to me!<br>Right?!}} }}
Why are you so determined to go to this school? | Guards! Guaaaaaards! |
Time template[]
Dialogue time template is used when passage of an amount of time is displayed in game with text. It can be also used for other type of titles or text (that aren't chapter or location titles; see second example below).
In visual edit, the value "1" is for the time's text.
Examples of code & how it displays on page:
{{Dialogue/Time|The next day...}}
{{Dialogue/Time|NRC School Newspaper A Birthday Interview with Azul}}
Battle template[]
Note: Images are still being organized/uploaded for this template; it's okay to skip out on this template completely if unsure what image to add.
Some chapters have battles in them. For that, use the Battle template.
In visual edit, value "1" is the location's name, and value "2" is for the enemies' icons. for the icon, copy the following code with replacing the "(Name)" with the needed icon's name:
[[File:Character [Name] Icon.png|60px]]}}
If it's an npc (a generic student for example), check the battle icon category to see how the file is named.
Background images can be found in battle background category.
Examples of code & how it displays on page:
{{Battle|Starter Battle|[[File:Character First Boss Icon.png|60px]]}}
Twitsune template[]
Note: Images are still being organized/uploaded for this template; it's okay to skip out on this template completely if unsure what image to add.
Some chapters have twistune sections in them. For that, use the Twistune template.
In visual edit, the following values are:
- type: means the twistune's type. values can be: blue red, purple, green
- bg: background of the twistune.
- name: title of the twistune.
- characters: characters' icons that parttake in the twistune.
- dialogue1: dialogue between characters at the start of the twistune.
- dialogue2_pass: dialogue after first phase of the twistune that hits the passing mark on gauge.
- dialogue2_fail: dialogue after first phase of the twistune that fails reaching the mark on gauge.
- dialogue3_pass: ending dialogue that passes.
- dialogue3_fail: ending dialogue that fails.
For dialogues, use {{Twistune/DialogueRow|character|text}} where the "character" is replaced with the speaking character's name, and the "text" with their dialogue.
For the "characters" value, the template uses icons. Copy the following code with replacing the "(Name)" with the needed icon's name:
[[File:Character [Name] Icon.png|60px]]}}
If it's an npc (a generic student for example), similarly to the Battle template, check the battle icon category to see how the file is named.
Background images can be found in twistune background category.
Due to the length of a twistune's dialogue, please refer to the twistune doc to see the example.
End of the page[]
At the end of the chapter, add the Chapter Navigation template again with the same values as at the start of the page.
At the end of the page, add the Navbox Books template.
In source edit, you can copy the syntax from its own page, in visual edit the value "type" has to be filled out with "Book (number)".
If you have any questions, confusions or if you run into any issues while editing, feel free to reach out to an admin (ReinDevildom or Lolyenne) for any help/assistance.